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Regular vs enchanted golden apple color
Regular vs enchanted golden apple color






regular vs enchanted golden apple color

#REGULAR VS ENCHANTED GOLDEN APPLE COLOR UPDATE#

Mojang are actively ruining dungeons with every update to the game. However, there's an issue I've been meaning to present for a while. The loot offered here is fantastic, and difficult to get. If you want to have effects around your base, you need to kill wither skeletons to get a beacon. If you want to go to the end you need to kill a bunch of blazes. Potions are locked behind nether wart, which can only be found in Nether Fortresses. They're a crucial dungeon for players in the mid and end game, both for their loot and enemies. I've talked a lot about how much dungeons suck, so now it's time to talk about how great some are. Rinse and repeat for about an in game week, and you're sure to have enough diamonds to last you for a decent while, especially considering the safety offered by the ocean. While they aren't sustainable, it's very easy for a player to find one day one and get diamonds, iron, and emeralds from the treasure room on the ship, as well as the buried treasure that comes with it. They allow you to totally skip mining for resources at the beginning of the game, which defeats the purpose in my eyes. These things are broken as hell, if you ask me. By the time you make the journey to them, there's no way you won't have somewhat to fully enchanted tools and armor, with plenty of resources to spare back at your base, rendering the treasures you find somewhat useless.Īnother dungeon is too much too soon, being the Sunken Ship. The biggest issue with end cities is that it's too little far too late. The end barrens are very difficult to navigate if you aren't skilled or don't have an elytra to begin with, and the endermen all around will make building around very difficult. There's a reason people hunt for hours for these: the loot is fantastic, and worth the trouble too. The treasures that you can find are rare materials, or heavily enchanted tools, and of course the Elytra: Transportation method that trumps all others. There is, however, one dungeon that makes very good sense for its loot: The End City. You can say that you made it all the way there and back, which is a very difficult thing to do. People don't go to woodland mansions just for fun or for the loot. The mobs inside are some of the most difficult in the game, which feels like a major waste. The trouble to find one is far too much, and the loot is terrible. There's a reason nobody bothers with them. How about another dungeon: The Woodland Mansion. Makes no sense to go through that process when you can just do it artificially as simply as trapping a villager with a zombie. Igloos have a zombie villager and the materials to cure it, but it's at the bottom of a very tall ladder, and Igloos are out in the middle of nowhere. Jungle Temples have loot that wouldn't even be helpful to somebody who spawned right in the middle of one, much less a player who's explored thousands of blocks just to find a jungle in the first place. If they're so rare, they're gonna have cool loot, right? Wrong.

regular vs enchanted golden apple color

In fact, I only recently discovered that Igloos were even a thing in the first place. When was the last time you found an Igloo? How about a Jungle Temple? Probably a long time ago. Think about all the worlds you've played through. There's always the extremely rare chance that you could find an enchanted golden apple, but the odds of that are slim to none, considering their rarity and rarity of structures. The loot is terrible, either being basic mob drops or perhaps a music disc if you're lucky.

regular vs enchanted golden apple color

Now that the basic idea is out of the way, I'd like to go far more in depth as far as dungeons go.Īt the current state of the game, there's hardly any value in exploring dungeons, outside of a specific one (I'll come back to that). Things like enchantments being locked behind exploring the dungeon or loot that you can't get anywhere else. The basic idea is that Dungeon loot is currently very bad, and could certainly use some upgrades to make hunting for and through them important but fun. The loot they present is either awful or too little too late, and if it isn't updated there won't be any incentive to explore after your first few days.

regular vs enchanted golden apple color

Desert Temples, End Cities, Nether Fortresses, etc. Here's the gist- I'd define dungeons as a building you go to to loot. Just as a warning, to fully flesh out what I'm thinking this post will be VERY ( VERY) long.








Regular vs enchanted golden apple color